

#SOUTH PARK FRACTURED BUT WHOLE TOWELIE SERIES#
It is nevertheless highly entertaining for series veterans, and even manages to be a bit poignant with regard to The New Kid’s family dynamic of bitterly estranged parents. The Stick of Truth had more of a narrative throughline, while The Fractured but Whole allows some events to happen without much connective tissue to the rest of the tale. References to events from South Park‘s long history come fast and furious, including such far-ranging material as Kyle’s cousin from New York and the addictive properties of cat urine. While it’s possible that a newcomer to the series will get by, this is a narrative constructed to treat longtime fans of the show first and foremost. The quiet Colorado mountain town proves to have quite a few impediments to what seems a simple idea, and soon The New Kid’s astonishing powers of flatulence will be needed to save the day. His plan is to use Coon and Friends, his superhero group, to track down a lost cat with a $100 reward. The New Kid is unable to translate the myriad skills of fantasy archetypes acquired in the previous game into superhero affinity, but Cartman (as The Coon) condescends to let another participant into the scheme. Events pick up with the South Park kids still playing medieval fantasy, but after an introductory phase they switch to playing superheroes.

The Fractured but Whole acts as a direct continuation from The Stick of Truth, where the player took control of The New Kid. The game itself is another definite high point in the realm of licensed RPGs, and one that should be experienced by South Park fans who have even the slightest bit of interest. Ubisoft’s obtrusive shenanigans are more blatant in The Fractured but Whole, which is irritating but hardly a dealbreaker. South Park: The Stick of Truth did so much well that South Park: The Fractured but Whole had a lot to live up to, and mostly succeeds. Getting a single high-quality South Park RPG was unexpected, but getting a second is downright astonishing.
